"There's nothing that cannot be done, only things that have not been thought of yet."
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Electrical and Computer Engineer with a M.S. from UCSC. I design and build end-to-end mechatronic systems—controls, embedded firmware, and manufacturable hardware. Recent work includes a soft-robotic finger with PID/ARMAX control, a PyBullet UAV sim, and custom PCBs for a bioelectronic bandage. I love turning rough ideas into reliable prototypes and helping teams ship.
I earned my M.S. in Electrical & Computer Engineering at the University of California, Santa Cruz,
focusing on robotics and cyber-physical control systems. My graduate work emphasized
simulation, UAV control modeling, and embedded PCB design for autonomous systems,
combining analytical modeling with practical implementation.
I also hold a B.S. in Robotics Engineering with Honors and a minor in Electrical Engineering,
where I specialized in system identification, soft actuator control, and mechatronic integration.
My undergraduate thesis developed and modeled a pneumatic soft finger using ARMAX-based identification
and classical PID control. Across both degrees, I’ve integrated theory, simulation, and hardware design
to build robust, real-world robotic systems.
Outside of engineering, I enjoy staying active through calisthenics and hiking, and I pursue creative outlets like 3D printing and papercraft design. I love building things both digitally and physically, often blending art with technology. In my free time, I also enjoy cooperative video games, board games with friends, and experimenting with new recipes in the kitchen.
A selection of my favorite projects highlighting my experience in robotics, control systems, electronics, and prototyping.
As part of my mechatronics course, I worked with a team to design and build an autonomous robot from scratch. Our bot used infrared sensors and motor feedback to navigate, make decisions, and interact with its environment. I took the lead on hardware bring-up and test fixture design, which helped us quickly troubleshoot issues and push the robot to consistent, competition-ready performance.
I developed a custom PCB for a multimodal actuator system, built in KiCad and optimized for low-power operation. The board combines motor driver circuits, sensor front-ends, and Bluetooth Low Energy communication into a compact design. Careful attention was given to both performance and manufacturability, ensuring the system could be prototyped efficiently while meeting tight power constraints.
The IR Wand Game is an interactive system that blends the mechanics of rock–paper–scissors with the fast-paced feel of laser tag. I designed and programmed wands equipped with microcontrollers, IR transceivers, and Bluetooth communication, which connect to a laptop hub for score tracking and game logic. The project combined embedded programming, real-time communication, and hardware prototyping into a fun, multiplayer experience.